Public guides for this experience sort play into prisoner, guard, and warden. Those are role descriptions, not an official power ranking. No damage, health, or unlock level was published for any of them.
How the three roles differ
| Role | What the guides say you do | Advantage they describe | Limit they describe |
|---|---|---|---|
| Prisoner | Move through prison life, roleplay, and pick fights carefully | More room to improvise and to start or answer incidents | Security can restrict you, and you can be outnumbered |
| Guard | Patrol, watch for disturbances, and answer incidents | A clear security job and other guards to call | You can be pulled in several directions at once |
| Warden | Coordinate security instead of chasing one person | You can shape how guards respond | Poor positioning leaves you alone in a large fight |
How to choose on a live server
- Spend a minute watching the server. If people are already fighting in the open, a guard or warden who walks in alone is the person the guides say gets surrounded.
- If you want scenes and movement more than constant fighting, start as a prisoner and stay near other prisoners until you know the exits.
- If you want a repeating loop, guard patrol is the clearer job: watch a public area, respond, then go back to the patrol instead of chasing across the map.
- Take warden only when other security players are actually present. The guides describe it as coordination, not a solo combat class.
Nothing in the fetched material says the game locks you to one role for the whole session, and nothing publishes a rank requirement. If the server shows a role prompt, follow that prompt instead of this table.
Job writeups describe work as part of these roles. They do not name a cook, janitor, or other paid post, and they do not list Yen prices. If a job board appears in your server, test one cycle and read the reward text on screen. The method is in testing a job.
